Very different from the series Forza and Gran Turismo is the initial target was already racing simulation, Need for Speed: Shift start everything from scratch. EA seems to not want to throw all typical Need for Speed, for the EA continue to use the base is the development of arcade gameplay, but diimbuhi simulation elements
Although when I first played this game, you will undergo a test lap. When I drive a car is very rough and uncontrolled, then this game will suggest the type of easy to use, packed with aid so that you can keep playing. But if you successfully complete the lap with sempurnn, this game will offer advanced settings you use. Despite its advanced control, simulation elements offered by the Need for Speed: Shift is still far below the Forza and GT series.
Lack of the above seems intentional, because playing Need for Speed without seeing a car pull unreasonable or Nitro is too fast. The cars in Need for Speed: Shift does not have realistic damage. You can make a BMW car dented, but the damage was limited to mere cosmetic. With the features in this game enggak wrong dong, when NFS: Shift could be called the perfect marriage between arcade and simulation gameplay. All were supported by a balance between these two elements and the gradual pleasure of simulation and arcade elements.
Game Need for Speed: Shift wear berlemen RPG gameplay. In essence we will get EXP which depends on the time performamu race. If you managed to constantly be in the prescribed lines and turned steadily, surely you will get high points as an accurate driver. Whereas if you hit enemies with aggressive and turning the barbarian way, then the points will increase agresifitasmu. Until a certain point these two points we can see the results, whether you're a driver or a rider agresift accurate.
If a trend to drive with accurate, then you will get the design and the additional equipment based on these points. While if you drive carefully so you will get points of accuracy. Both these points have a different way so if you want to get them the only way is to repeat the game with a different playing styles.
Having the system like an RPG game, then you will have a level indicating the level levelmu. Unfortunately, the level provided by the NFS: Shift only reached level 50. When you reach that level there is nothing you can do. Fortunately, the disappointment is slightly hadrinya treated with 70 + cars that can be used.
Other deficiencies in NFS: Shift is, the same mode short career with the time you take to raise the level. Imagine to finish this game 100% you only need about eight hours. Eight-hour time was very briefly when compared with the experience of playing Need for Speed series of options.
The online mode in NFS: Shift is fun to play. There are two modes that we can use to play online. The first mode is a versus mode that allows us to quickly collided with seven drivers at once. The second mode is the Duel mode drivers. In this mode we have to catch drivers in front of us, pursuer and pursued buffer replacement switch play. If you win a lot of events there is a possibility Duel driver you can follow Duel Driver Championship.
Shift is a very interesting reboot for NFS series. The new focus makes the Shift has a gameplay element simulations but has a high speed like racing arcade game. Weakness in NFS: Shift is not strong enough to make us ban you play this game. Especially when waiting for holiday time sufficient


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